Sanity

Sanity is a mechanic, added in the 1.1 Fan Update.

Information
Different Things will affect the sanity. There is bad and good food, some actions might decrease/increase the sanity and a lot of creatures have a (in-)sanity aura.

Sanity is always set to 0 at the beginning. The Sanity can go up to 10 and endless low.

Items
Eating Raw food ( Raw Chicken, raw Porkchop , Raw beef , raw mutton , raw rabbit and drumstick ) and Phantom Fruits will always decrease the sanity by -5. Fish do not count.

Eating a tropical fish also decreases the Sanity, but only by -3.

Eating Rotten flesh, a spider eye or mushroom stew will reduce the sanity by -10.

Eating a cookie will increase the sanity by 5.

Eating a pumpkin pie will increase the players Sanity by 10.

Spawning an Iron Golem will increase the sanity by 15.

successful trading with villagers will increase the sanity by 8.

Affection on the Gameplay
If the Sanity is between -10 and 10, the gameplay is normal.

Sane
If over 10, the Player regenerates faster than normal and the sanity no longer increases.

Insane
If the Players Sanity is under -10, the "insanity" ambience can be heard in the background. It will become louder the more the Sanity decreases.

If the players sanity drops below -15, The first shadow creature , the crawling horror , will be visible , but will remain passive.

If Sanity drops below -25, then the "Eyes" will be visible in the darkness. The screen also turns gray.

If sanity drops below -50, the Players screen starts to shake , and boogeyman spawns.

If the Player's sanity drops below -45, than shadow spiders will spawn.

If Sanity is below -30, The Shadow Creatures will become aggressive and will attack the player.

If Sanity is below -80, the insanity ambience reaches it's loudest loudness.